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Getly

FREE UNITY EDITOR TOOL

Check it before a buyer does

A .unitypackage is opaque until it is imported, which is also the moment it is too late. Getly Publisher reads your folder the way the buyer's project will, tells you what is wrong, and submits the asset without you leaving the editor.

Unity 2020.3 or newer · Window → Getly → Publish Asset

WHAT STOPS A SALE

  • Every asset needs its .meta file
  • The package contains no assets
  • A prefab or scene references a script that is not in the package
  • A file contains an absolute path from your machine
  • Runtime code references the UnityEditor namespace
  • The package contains system or version-control junk

Alongside these, 10 suggestions that never block you — documentation, a demo scene, namespaces, texture sizes. A seller who knows their asset better than the rule can always ship.

The check runs twice, and that is the point

One half sees what the other cannot, and only one of them decides. That split is why this is a tool you install rather than a box we tick when you upload.

IN THE EDITOR

Sees what no server can

Whether a prefab's script GUID actually resolves, what a texture's import settings are, how the compiler reads a file. None of that survives in the exported bytes — it needs a project that has imported them.

ON GETLY

Decides

The editor runs on your machine, in a package you can change, so it advises. Getly re-reads the uploaded bytes and makes the call. Editing the tool does not get a broken asset past the gate.

Publishing an asset, start to finish

01

Install it

Download the package and import it into your project. It adds one menu item and touches nothing else.

02

Sign in from the editor

The tool shows a code and opens your browser. You approve it there — no password is ever typed into Unity, and the key it receives only reaches your own store.

03

Check the folder

Pick the single folder you are selling and run the check. Every finding says what it costs the buyer and what to do about it, and points at the file.

04

Submit

The tool exports the package, uploads it and creates a draft. You add images and publish it on getly.store — choosing screenshots belongs in a browser.

What it does not do

Stated plainly, because a tool that implies more than it does is worse than one that promises less.

  • It is not a malware scanner. A macro inside a genuine .docx, or a backdoor inside a genuine .zip, passes it untouched.
  • It does not judge whether your asset is good. It judges whether it arrives working.
  • It is Unity only. There is no Blender add-on, no Unreal plugin and no Photoshop panel — and there is no point pretending otherwise.
  • Packages over 150 MB are recorded as unchecked rather than refused. We will not block a legitimate asset over a limit of ours.

Selling Unity assets on Getly

37 live Unity assets across 6 stores today.

Every Unity asset published from now on goes through this check before it can be sold — 1 has passed it so far. Assets that were already on sale before the check existed have not been re-read, and we would rather say so than round it up.

  • You keep 80–90%

    The Unity Asset Store takes 30%. Getly takes 10–20%, and 10% on sales you bring in yourself.

  • No exclusivity

    List the same asset on the Asset Store, itch.io and anywhere else. There is no clause here that says otherwise.

  • Paid on the 1st and the 15th

    Stripe where it works, USDT or USDC where it does not — so being outside a supported country is not a reason you cannot get paid.

Questions publishers ask

Is Getly Publisher free?
Yes, and it stays free. It is the on-ramp to the marketplace — charging for the thing that makes other people's assets sellable would be charging for our own quality bar.
Do I have to use it to sell Unity assets on Getly?
You have to pass the check. You can run it from the editor with this tool, or upload the package on getly.store and press Check on the product page — both run the same rules, and a Unity product cannot go live until one of them has found nothing blocking.
Which Unity versions does it support?
Unity 2020.3 and newer. It is an editor-only assembly, so it is stripped from any build you make and cannot affect your players.
Can I keep selling on the Unity Asset Store?
Yes. Getly has no exclusivity clause — list the same asset wherever you want.
What does Getly take?
You keep 80% by default, 90% during your first 90 days and on sales that come from your own link, and up to 88% at higher monthly volume. The Unity Asset Store takes 30%.
Is there a version for Blender, Unreal or Photoshop?
No. Unity is the only one, and we would rather say so than let you find out after installing something. If your format matters to you, tell us — that is how this one got built.
What does the tool send to Getly?
Nothing until you submit. The check runs entirely on your machine and works offline. When you do submit, it sends the package, the listing you typed and the list of findings — not your project, and not anything outside the folder you picked.