FREE UNITY EDITOR TOOL
Check it before a buyer does
A .unitypackage is opaque until it is imported, which is also the moment it is too late. Getly Publisher reads your folder the way the buyer's project will, tells you what is wrong, and submits the asset without you leaving the editor.
Unity 2020.3 or newer · Window → Getly → Publish Asset
WHAT STOPS A SALE
- Every asset needs its .meta file
- The package contains no assets
- A prefab or scene references a script that is not in the package
- A file contains an absolute path from your machine
- Runtime code references the UnityEditor namespace
- The package contains system or version-control junk
Alongside these, 10 suggestions that never block you — documentation, a demo scene, namespaces, texture sizes. A seller who knows their asset better than the rule can always ship.
The check runs twice, and that is the point
One half sees what the other cannot, and only one of them decides. That split is why this is a tool you install rather than a box we tick when you upload.
IN THE EDITOR
Sees what no server can
Whether a prefab's script GUID actually resolves, what a texture's import settings are, how the compiler reads a file. None of that survives in the exported bytes — it needs a project that has imported them.
ON GETLY
Decides
The editor runs on your machine, in a package you can change, so it advises. Getly re-reads the uploaded bytes and makes the call. Editing the tool does not get a broken asset past the gate.
Publishing an asset, start to finish
Install it
Download the package and import it into your project. It adds one menu item and touches nothing else.
Sign in from the editor
The tool shows a code and opens your browser. You approve it there — no password is ever typed into Unity, and the key it receives only reaches your own store.
Check the folder
Pick the single folder you are selling and run the check. Every finding says what it costs the buyer and what to do about it, and points at the file.
Submit
The tool exports the package, uploads it and creates a draft. You add images and publish it on getly.store — choosing screenshots belongs in a browser.
What it does not do
Stated plainly, because a tool that implies more than it does is worse than one that promises less.
- It is not a malware scanner. A macro inside a genuine .docx, or a backdoor inside a genuine .zip, passes it untouched.
- It does not judge whether your asset is good. It judges whether it arrives working.
- It is Unity only. There is no Blender add-on, no Unreal plugin and no Photoshop panel — and there is no point pretending otherwise.
- Packages over 150 MB are recorded as unchecked rather than refused. We will not block a legitimate asset over a limit of ours.
Selling Unity assets on Getly
37 live Unity assets across 6 stores today.
Every Unity asset published from now on goes through this check before it can be sold — 1 has passed it so far. Assets that were already on sale before the check existed have not been re-read, and we would rather say so than round it up.
You keep 80–90%
The Unity Asset Store takes 30%. Getly takes 10–20%, and 10% on sales you bring in yourself.
No exclusivity
List the same asset on the Asset Store, itch.io and anywhere else. There is no clause here that says otherwise.
Paid on the 1st and the 15th
Stripe where it works, USDT or USDC where it does not — so being outside a supported country is not a reason you cannot get paid.