Shaders, prefabs, scripts, models, audio — every format Unity devs use, 90% revenue to you.
No setup fees, no monthly subscription, no gatekeepers.
First 3 months. 80% after. No hidden fees, no listing fees.
USDT, USDC, or Stripe payouts on the 1st and 15th.
CSV import from Gumroad, Etsy, and Envato in minutes.
From signup to first sale in under an hour.
Name, logo, bio — 2 minutes. No approval queue, no waiting.
Unity files, screenshots, description, tags. Or CSV-import from your existing store.
Every sale lands in your Stripe or crypto wallet. Payouts twice a month, like clockwork.
Reach game devs already buying on Getly — dozens of Unity products live, more every week.
Crypto payouts in USDT or USDC — no Stripe gatekeeping if you're outside supported countries.
Your FBX/prefab previews render natively in the listing — buyers see exactly what they're getting.
Real numbers
Unity Asset Store takes 30%. Getly takes 10–20%. Here's what that means in your bank account.
Year-1 blended rate: 90% commission for 3 months, then 80%. Competitor figure uses Unity Asset Store's lowest published commission (30%). Your real savings will be higher when their tier grows above 30%.
Side by side on what matters to Unity creators.


Anything properly licensed — shaders, prefabs, HDRI, scripts, sound effects, animations, even editor tools. If it runs in the Editor, it sells here.
Unity Asset Store takes 30%. Getly is 10% platform fee (20% after the first 3 months, but 10% while you ramp up). We also allow crypto payouts and don't require exclusivity.
Yes. Getly has no exclusivity clause — list the same assets wherever you want.
Stop sharing 30% with Unity Asset Store. Takes 2 minutes — no credit card, no approval queue.
30 days of homepage placement for your first listing.
Data as of 2026. Marketplaces change their terms — check before committing.
