Skip to main content
Getly

Command menu

Jump to a page or search the catalog

Blender Add-ons

Godot Pipeline — Dedicated Blender → Godot 4 Bridge

Scene export with full glTF tangents, auto .import sidecars, cyrillic-safe naming, MultiMeshInstance3D folding, lightmap UV2, batch-by-collection and Mobile / Web / Desktop presets.

$9.99

Product Description

Godot Pipeline — Dedicated Blender → Godot 4 Bridge

Scene export with full glTF tangents, auto .import sidecars, cyrillic-safe naming, MultiMeshInstance3D folding, lightmap UV2, batch-by-collection and Mobile / Web / Desktop presets.


Why Godot Pipeline

Blender's built-in glTF exporter gets you most of the way to Godot 4, but the round-trip costs hours: import settings are wrong out of the box (no tangents → broken normal maps), cyrillic bone names get stripped, collision shapes don't follow Godot conventions, and there's no way to fold linked-duplicate forests / fences into a single MultiMeshInstance3D.

Godot Pipeline is the dedicated bridge: it sets the right glTF flags, writes .import sidecars Godot reads on first open, transliterates non-ASCII names, generates collision shapes with -col / -rigid / -area suffixes, and folds your repeating instances into a real MultiMesh resource.


Features

Safe writing into your project folder

The folder you export into is your Godot project, and the file names come from your object names, so a name can already be taken. Every file — .glb, .tscn, .tres, .import — is written beside its destination and moved into place in one step, so an interrupted write never leaves a truncated file where a good one was. If an export fails partway through, the clean-up removes only the files that run created; anything that was in the folder beforehand is left alone.

Scene export to .tscn + .glb

Node3D hierarchy preserving parenting and naming. Each mesh exported as its own .glb with full Godot 4 glTF arguments: export_tangents (correct normal-map shading), export_extras (custom props → Godot metadata), export_morph, export_skins, export_animations, export_cameras, export_lights.

Auto-generated .import sidecars (v1.1)

Each .glb ships with a Godot 4 .import file pre-configured for the chosen target: tangents on, mesh shadow generation on, light baking mode set, compress mode appropriate for the target.

Mobile / Web / Desktop preset (v1.1)

  • Mobile — ETC2 VRAM compression, static light baking on
  • Web (HTML5) — lossless / uncompressed (HTML5 quirks)
  • Desktop — VRAM compressed (BC7), light baking on

MultiMeshInstance3D folding (v1.2)

Groups of 3+ linked-duplicate objects sharing the same mesh + material set are exported as a single Godot 4 MultiMeshInstance3D with a packed PackedByteArray of Transform3Ds. Perfect for foliage, fence segments, repeating modular kits.

Cyrillic-safe naming (v1.1)

Russian bone / action names are transliterated to ASCII (а→a, ш→sh, ё→yo, …) instead of being silently stripped to empty strings. Animations import with readable bone tracks.

Hidden-render filtering (v1.1)

hide_render, hide_viewport, and collection-level hide_render are respected at both scene-export and collision-generation time. Invisible geometry doesn't sneak into the build.

Lightmap UV channel 2 (v1.1)

Optional Smart UV Project / Lightmap Pack on a second UV layer before export. Godot 4 picks up channel 2 for lightmap baking automatically.

Batch export by collection (v1.1)

Each top-level visible collection becomes its own .glb + .import pair in a per-collection subfolder. Useful for modular asset libraries.

Collision shapes

Static / dynamic / area / rigid suffix conventions Godot 4 reads automatically:

  • <name>-col — StaticBody3D + CollisionShape3D
  • <name>-colonly — collision without visible mesh
  • <name>-rigid — RigidBody3D
  • <name>-area — Area3D for triggers

Material conversion to .tres

StandardMaterial3D with Albedo, Metallic, Roughness, Normal, Emission, Alpha. Texture file references kept relative to the .tres location.

Animation export

Bone tracks (position_3d / rotation_3d / scale_3d) with proper component grouping. NLA strip splitting with overlap-detection warnings.

GridMap MeshLibrary

Auto-centered tiles validated against cell size — drop straight into a Godot GridMap node.

Partial-export cleanup

If an export crashes partway, half-written .glb / .import files are removed. No orphan files in your project.


Compatibility

  • Blender: 4.2 LTS and later (tested on 4.2 LTS and 5.2)
  • OS: Windows / macOS / Linux
  • Godot: 4.0 + (4.2 / 4.3 tested)

What you get

  • Godot Pipeline add-on (Python only, no DLL)
  • README with full quick-start guide
  • Free updates for v1.x
  • Support through marketplace messaging

Install

Edit → Preferences → Add-ons → Install... → pick the add-on zip → enable. The Godot sidebar tab appears in the 3D Viewport (press N).


License

GPL-3.0. Standard for Blender add-ons.

v1.0.2 — Export no longer removes files it did not create. The folder you export into is your Godot project, and the filenames come from your object names, so a name can already be taken; if an export failed partway through, its clean-up deleted every path it had written to, including files that had been there beforehand and were merely updated by that run. The clean-up now removes only the files that run created, and every file the add-on writes is put into place in one step, so an interrupted write cannot truncate an existing one. Exported output is unchanged.

v1.0.1 — Animation export in .tres format works again on Blender 4.4 and newer. The exporter read curves through action.fcurves, which 5.x removed, so the whole operation failed with «Animation export failed: 'Action' object has no attribute 'fcurves'» — one of the two advertised export formats did nothing at all. Verified on a rigged, animated character: a .tres resource with 28 tracks. The glTF path was unaffected and is unchanged.

What you get

3 files · 146.09 KB

  • godot_pipeline_v1_0_3.zipZIP · 49.62 KB
  • godot_pipeline_v1_0_2.zipZIP · 49.46 KB
  • godot_pipeline_v1_0_1.zipZIP · 47.02 KB
Package checkPassed
Views40
PublishedAug 28, 2026
File size146.09 KB
File formatZIP
Versionv1.0

Tags

Godotgltfscene exportcollisionmultimeshlightmapmaterialsanimationmobilewebasset pipelinegame asset
N
NeonAnvil
Pro Seller

Frequently asked questions

Do I get access instantly?

Yes. This is a digital product - you can download it right after checkout, straight from your library.

Can I use it for commercial projects?

Licence terms are set by the seller. Check the product description before you buy - it states any limits on personal, commercial or client use.

What's your refund policy?

You're covered by a 30-day money-back guarantee. If something isn't right, request a refund from your order and the Getly team reviews it.

What file formats and sizes will I get?

You'll download 3 files - ZIP - 146.09 KB in total.

Do I get free updates?

Yes - when the seller ships a new version, you can re-download the latest files from your library at no extra cost. Check the changelog for recent updates.

Price

$9.99