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Blender Add-ons

Godot Pipeline — Dedicated Blender → Godot 4 Bridge

Scene export with full glTF tangents, auto .import sidecars, cyrillic-safe naming, MultiMeshInstance3D folding, lightmap UV2, batch-by-collection and Mobile / Web / Desktop presets.

$9.99

Product Description

Godot Pipeline — Dedicated Blender → Godot 4 Bridge

Scene export with full glTF tangents, auto .import sidecars, cyrillic-safe naming, MultiMeshInstance3D folding, lightmap UV2, batch-by-collection and Mobile / Web / Desktop presets.


Why Godot Pipeline

Blender's built-in glTF exporter gets you most of the way to Godot 4, but the round-trip costs hours: import settings are wrong out of the box (no tangents → broken normal maps), cyrillic bone names get stripped, collision shapes don't follow Godot conventions, and there's no way to fold linked-duplicate forests / fences into a single MultiMeshInstance3D.

Godot Pipeline is the dedicated bridge: it sets the right glTF flags, writes .import sidecars Godot reads on first open, transliterates non-ASCII names, generates collision shapes with -col / -rigid / -area suffixes, and folds your repeating instances into a real MultiMesh resource.


Features

Scene export to .tscn + .glb

Node3D hierarchy preserving parenting and naming. Each mesh exported as its own .glb with full Godot 4 glTF arguments: export_tangents (correct normal-map shading), export_extras (custom props → Godot metadata), export_morph, export_skins, export_animations, export_cameras, export_lights.

Auto-generated .import sidecars (v1.1)

Each .glb ships with a Godot 4 .import file pre-configured for the chosen target: tangents on, mesh shadow generation on, light baking mode set, compress mode appropriate for the target.

Mobile / Web / Desktop preset (v1.1)

  • Mobile — ETC2 VRAM compression, static light baking on
  • Web (HTML5) — lossless / uncompressed (HTML5 quirks)
  • Desktop — VRAM compressed (BC7), light baking on

MultiMeshInstance3D folding (v1.2)

Groups of 3+ linked-duplicate objects sharing the same mesh + material set are exported as a single Godot 4 MultiMeshInstance3D with a packed PackedByteArray of Transform3Ds. Perfect for foliage, fence segments, repeating modular kits.

Cyrillic-safe naming (v1.1)

Russian bone / action names are transliterated to ASCII (а→a, ш→sh, ё→yo, …) instead of being silently stripped to empty strings. Animations import with readable bone tracks.

Hidden-render filtering (v1.1)

hide_render, hide_viewport, and collection-level hide_render are respected at both scene-export and collision-generation time. Invisible geometry doesn't sneak into the build.

Lightmap UV channel 2 (v1.1)

Optional Smart UV Project / Lightmap Pack on a second UV layer before export. Godot 4 picks up channel 2 for lightmap baking automatically.

Batch export by collection (v1.1)

Each top-level visible collection becomes its own .glb + .import pair in a per-collection subfolder. Useful for modular asset libraries.

Collision shapes

Static / dynamic / area / rigid suffix conventions Godot 4 reads automatically:

  • <name>-col — StaticBody3D + CollisionShape3D
  • <name>-colonly — collision without visible mesh
  • <name>-rigid — RigidBody3D
  • <name>-area — Area3D for triggers

Material conversion to .tres

StandardMaterial3D with Albedo, Metallic, Roughness, Normal, Emission, Alpha. Texture file references kept relative to the .tres location.

Animation export

Bone tracks (position_3d / rotation_3d / scale_3d) with proper component grouping. NLA strip splitting with overlap-detection warnings.

GridMap MeshLibrary

Auto-centered tiles validated against cell size — drop straight into a Godot GridMap node.

Partial-export cleanup

If an export crashes partway, half-written .glb / .import files are removed. No orphan files in your project.


Compatibility

  • Blender: 3.2 + (tested on 3.6 LTS, 4.2 LTS)
  • OS: Windows / macOS / Linux
  • Godot: 4.0 + (4.2 / 4.3 tested)

What you get

  • Godot Pipeline add-on (Python only, no DLL)
  • README with full quick-start guide
  • Free updates for v1.x
  • Support through marketplace messaging

Install

Edit → Preferences → Add-ons → Install... → pick godot_pipeline_v1_0_1.zip → enable. The Godot sidebar tab appears in the 3D Viewport (press N).


License

GPL-3.0. Standard for Blender add-ons.

v1.0.1 — Animation export in .tres format works again on Blender 4.4 and newer. The exporter read curves through action.fcurves, which 5.x removed, so the whole operation failed with «Animation export failed: 'Action' object has no attribute 'fcurves'» — one of the two advertised export formats did nothing at all. Verified on a rigged, animated character: a .tres resource with 28 tracks. The glTF path was unaffected and is unchanged.

What you get

1 file · 47.02 KB

  • godot_pipeline_v1_0_1.zipZIP · 47.02 KB
Secure CheckoutInstant DownloadMoney-back Guarantee
Package checkPassed
PublishedAug 28, 2026
File size47.02 KB
File formatZIP
Versionv1.0

Tags

```godotgodot 4gltfglbtrestscnscene exportasset pipelinecollisionmultimeshlightmap
N
NeonAnvil

Frequently asked questions

Do I get access instantly?

Yes. This is a digital product — you can download it right after checkout, straight from your library.

Can I use it for commercial projects?

Licence terms are set by the seller. Check the product description before you buy — it states any limits on personal, commercial or client use.

What's your refund policy?

You're covered by a 30-day money-back guarantee. If something isn't right, request a refund from your order and the Getly team reviews it.

What file formats and sizes will I get?

You'll download the files exactly as the seller packaged them (about 47.02 KB). See the product details and description for the included formats.

Do I get free updates?

Yes — when the seller ships a new version, you can re-download the latest files from your library at no extra cost. Check the changelog for recent updates.

Price

$9.99