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Game Asset Pipeline Pro

Blender Add-ons

Game Asset Pipeline Pro

Complete game asset optimization pipeline for Blender. Automatic LOD generation, mesh cleanup, collision shapes, texture optimization, material baking, and one-click export to Unreal Engine, Unity, and Godot.

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$9.99

Product Description

Game Asset Pipeline Pro is a complete asset optimization toolkit that

streamlines the entire workflow of preparing 3D models for game

engines — from mesh cleanup to final export. Supports Unreal Engine,

Unity, Godot, and generic pipelines with engine-specific presets and

naming conventions.

Automatic LOD Generation

Generate level-of-detail chains with a single click. Up to 5 LOD

levels with configurable reduction ratios from full detail down to 5%

polygon count. Three decimation methods — Collapse, Unsubdivide, and

Voxel Remesh — with options to preserve UVs, boundaries, and symmetry.

Each LOD is named automatically and linked to the parent object.

Mesh Optimization & Analysis

Clean up meshes for game engine requirements — remove duplicate

vertices, dissolve degenerate geometry, recalculate normals,

triangulate, and remove loose elements. Built-in mesh analyzer

provides a game-readiness score (0–100) with detailed statistics and

actionable recommendations.

Collision Mesh Generation

5 collision shape types — Box, Sphere, Capsule, Convex Hull, and exact

Mesh collision. Automatically applies engine-specific naming prefixes

(UCX_/UBX_ for Unreal, col_ for Unity/Godot). Configurable padding,

simplification, and quality settings.

Texture Optimization

Resize textures to power-of-2 dimensions for GPU compatibility.

Enforce maximum size limits, estimate VRAM usage, and generate texture

atlases using shelf packing with automatic UV recalculation.

Material Baking

Bake complete PBR map sets — Diffuse, Normal, Roughness, Metallic,

Ambient Occlusion, and Emission — from complex shader setups.

Configurable resolution from 512 to 4096 with adjustable samples and

margin padding.

Engine-Specific Naming Conventions

Apply correct naming standards automatically for each engine — proper

prefixes for meshes, materials, textures, and collisions with

PascalC9юase, snake_case, or camelCase conversion. Fully customizable

presets.

Export Hub

Export in FBX, glTF/GLB, or OBJ with optimized presets per engine.

Handles axis conversion, triangulation, texture embedding, scale,

transforms, and animations. Batch mode exports each object to a

separate file with options to include or exclude LODs and collision

meshes.

Batch Processing

Process multiple assets at once — combine any tasks (LOD,

optimization, collision, naming, textures, baking, export) and run

them across all selected objects with progress tracking and

cancellation support.

Requirements

- Blender 4.0 or newer

- No external dependencies

- Works on Windows, macOS, and Linux

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Downloads0
Views19
PublishedMar 22, 2026
File size45.94 KB
Versionv1.0

Tags

game assetBlender addonLOD generationmesh optimizationcollision shapestexture atlasmaterial bakingUnreal EngineUnityGodot
P
PixelWizardX

Price

$9.99