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Blender Add-ons

TrimForge — Trim Sheet Workflow

Visual region editor, snap UVs to trim region, auto-pack textures into trim sheet, JSON library

$9.99

Product description

TrimForge — trim sheet workflow for Blender

The trim-sheet workflow is how environment artists ship 100+ unique-looking assets with one texture. TrimForge brings that workflow into Blender natively: a visual region editor, one-click UV snapping, and auto-packed trim sheets from your texture library.

What it solves

Blender has no native trim-sheet workflow. Artists either eyeball the UV editor or jump to Photoshop / 3DCoat for the layout step. TrimForge ships the editor inside the viewport so you stay in Blender from sheet creation to face mapping.

Headline features

  • Visual region editor. A trim sheet is an image + a list of named regions in [0,1] UV space. The N-panel UIList shows every region with a colour swatch and tag (wood / metal / stone). Click to make active.
  • Snap UVs to active region. Select faces in Edit Mode, click Snap — face UVs land exactly inside the region. Three modes: Stretch (bbox-fit), Fit (uniform scale, proportions kept, centred) or Tile (preserve original [0,1] UV layout, remap into region).
  • Region from UV selection. Convert an existing nice UV layout into a reusable region — one click.
  • Auto-generate from folder. Drop a folder of source textures, pick column count and resolution, get a packed trim sheet image with one region per source file. Padding surrounds every strip with copies of its own edge pixels and aligns the strips to the mip levels: at 8 px no mip level down to 1/16 size mixes in the neighbouring strip. 16-bit PNG / TIF sources are packed as stored. Numpy-accelerated, no PIL dependency.
  • JSON library. Save your sheet (image reference + regions) as a JSON file. Reuse across .blend projects. Share with teammates — the JSON is human-readable.

Workflow

StepWhat you do
1Auto-generate sheet from a folder of small textures (or open existing trim sheet image)
2Tweak region names / tags in the panel
3Enter Edit Mode, select faces of your model
4Click region in the UIList, click Snap — UVs land on the region
5Save the sheet as JSON for reuse

Why not Substance Painter

SP does trim-sheet workflows brilliantly but only in painting time — the UV mapping step itself happens in your DCC. TrimForge fills that gap on the Blender side so you don't roundtrip.

Compatibility

Blender 4.2 LTS and later on Windows / macOS / Linux. Pure numpy for image packing — no external dependencies.

License

GPL-3.0. Trim sheets you create are yours to ship in any commercial project.

What you get

3 files · 96.23 KB

  • trim_forge_v1_3_0.zipZIP · 36.7 KB
  • trim_forge_v1_2_1.zipZIP · 30.3 KB
  • trim_forge_v1_2_0.zipZIP · 29.22 KB
Package checkPassed
Views33
PublishedAug 29, 2026
File size96.23 KB
File formatZIP
Versionv1.0

Tags

trim sheetUVatlasenvironment arthard surfacegameassetlibraryauto-packmodularkit-bashtexture
N
NeonAnvil
Pro Seller

Frequently asked questions

Do I get access instantly?

Yes. This is a digital product - you can download it right after checkout, straight from your library.

Can I use it for commercial projects?

License terms are set by the seller. Check the product description before you buy - it states any limits on personal, commercial or client use.

What's your refund policy?

You can request a refund within 30 days. If something isn't right, request it from your order and the Getly team reviews it.

What file formats and sizes will I get?

You'll download 3 files - ZIP - 96.23 KB in total.

Do I get free updates?

Yes - when the seller ships a new version, you can re-download the latest files from your library at no extra cost. Check the changelog for recent updates.

Price

$9.99