Skip to main content
Getly

Blender Add-ons

SeamlessTex — Procedural to Seamless PBR

One-click bake from Blender procedural materials, tile correction, height→normal, multi-resolution, Substance metadata

$19.00

Product Description

SeamlessTex — procedural → seamless PBR converter

Stop reinventing the wheel every time a procedural Blender material needs to ship as a flat texture. SeamlessTex bakes your shader graph to a clean, seamless, multi-resolution PBR set with one click — plus tile-correction, height-to-normal, and Substance-friendly metadata.

What it solves

Procedural materials are beautiful in Blender but useless to ship engines that don't render Cycles shader graphs at runtime. Manual bake-to-plane is fiddly: you need to set up UVs, configure passes, run multiple bakes, handle the metallic input swap, get the normal in the right space. SeamlessTex is a one-button pipeline that does all of it.

Headline features

  • One-click bake. Procedural material → 5 PBR maps (Base Color / Roughness / Metallic / Normal / Height). Done in one operator.
  • Seamless by construction. Baking onto a 1×1 plane with [0,1] UVs gives a tileable result inherently for procedural shaders. For raster-fed materials, the Edge Blend or Mirror Tile correction makes them tile too.
  • Height → Normal. Synthesise a tangent-space normal from a baked height map via numpy Sobel filter. Faster than baking normal directly, useful when your material doesn't have a tangent-space normal connected.
  • Multi-resolution. Bake at 4K, also export 2K and 1K downsampled copies automatically — for LODs / mobile / streaming variants.
  • Substance metadata. Ships a JSON sidecar describing every map (file, type, colour space) so Substance Painter / Designer can ingest the folder as a smart material.
  • Standalone image ops. Apply edge-blend correction to any existing image. Convert any height map to a normal map. Both work directly in the Image Editor.

Tile correction modes

ModeHow it worksWhen to use
NoneNo correctionPure procedural materials — already seamless
Edge BlendLinearly blend opposite edges within an N-pixel borderMostly-seamless raster, slight wrap mismatch
Mirror Tile2×2 mirror — guaranteed seamless by constructionNon-seamless input, can spend 4× texture memory

Why not Substance Designer

SD is a generator. SeamlessTex is a converter. If you already authored a material in Blender shader graph (or your team's stuck on Blender procedural workflows), SeamlessTex turns it into a deliverable PBR set without you re-authoring anything in Designer.

Compatibility

Blender 4.2 LTS and later on Windows / macOS / Linux. Uses Cycles for baking and numpy for image post-processing — no external dependencies.

License

GPL-3.0. Generated textures are 100% yours to ship in any commercial project.

What you get

1 file · 32.72 KB

  • seamless_tex_v1_2_1.zipZIP · 32.72 KB
Package checkPassed
PublishedOct 1, 2026
File size32.72 KB
File formatZIP
Versionv1.0

Tags

PBRproceduralseamlessbaketilenormal mapheight mapsubstancematerialtexturegamemulti-resolution
N
NeonAnvil

Frequently asked questions

Do I get access instantly?

Yes. This is a digital product - you can download it right after checkout, straight from your library.

Can I use it for commercial projects?

Licence terms are set by the seller. Check the product description before you buy - it states any limits on personal, commercial or client use.

What's your refund policy?

You're covered by a 30-day money-back guarantee. If something isn't right, request a refund from your order and the Getly team reviews it.

What file formats and sizes will I get?

You'll download 1 file - ZIP - 32.72 KB in total.

Do I get free updates?

Yes - when the seller ships a new version, you can re-download the latest files from your library at no extra cost. Check the changelog for recent updates.

Price

$19.00