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Character Models & Rigs

Wolf Couple Pack - 2 Rigged Werewolf Characters for UE5 Mannequin (FBX, GLB, Blender)

Two wolf-headed fantasy characters in one pack: Wolf Girl, a huntress in a hooded tribal cloak, and Wolf Boy, a hunter in a scarf and layered leather armor. Both rigged to the UE5 Mannequin skeleton, no retargeting needed.

$2.99

What you get: 4 files · 70.42 MB · ZIP

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Product description

Wolf Couple Pack contains two game-ready werewolf characters that share one style:

  • Wolf Girl - a huntress with a realistic wolf head, a hooded cloak with red tribal patterns, a fur mantle, dark leather armor, cloth strips, bracers and tall wrapped boots.
  • Wolf Boy - a hunter with a grey wolf head, a dark patterned scarf, layered leather armor with straps and buckles, a ragged tabard with red trim, wrapped bracers and boots.

Great as RPG enemies, a tribal warrior duo, beast-folk NPCs, bosses or playable characters.

Both meshes are rigged to their own skeletons with the same bone names and hierarchy as the UE5 Mannequin (SK_Mannequin) plus helper/twist bones. Add SK_Mannequin as a Compatible Skeleton and the UE5 Mannequin / Third Person animations and ABP_Manny work on them - no bone renaming. No Epic Games content is included in the project. The pack also includes its own animation set (Idle, Walk, Run, Jump) for each character, made for the character's own skeleton.

Included

  • Unreal Engine 5.8 project: 2 skeletal meshes with 4 LODs each, own skeletons, physics assets, master materials + material instances (Tint / RoughnessScale / MetallicScale), 2K base color + 2K ORM textures per character, 4 animations per character (Idle, Walk, Run, Jump), overview map (bind pose views + Idle / Walk / Run / Jump playing)
  • FBX (rigged, cm, Z-up) + textures
  • GLB (rigged, embedded textures)
  • Blender .blend files (both characters in one scene + separate files, packed textures)
  • Documentation (TXT)

Technical details

  • Unreal project contents: 2 skeletal mesh(es), 2 skeleton(s), 2 physics asset(s), 2 master material(s), 2 material instance(s), 4 textures (2048x2048), 8 animation sequences, 1 map
  • Wolf Girl: 19,165 triangles, 9,445 vertices, 1.80 m, A-pose
  • Wolf Boy: 18,902 triangles, 9,271 vertices, 1.81 m, T-pose
  • LODs: 4 per character in Unreal (auto-generated)
  • Skeleton: own skeleton asset per character (SKEL_*), UE5 Mannequin bone names and hierarchy unchanged, pelvis/spine/neck/head bone axes aligned to the world axes, 118 bones = 71 Mannequin bones (IK bones unweighted) + 47 additional helper bones added by the rigging tool (Reallusion AccuRIG), all prefixed cc_base_: cc_base_pelvis; arm twist/share bones cc_base_{l,r}_upperarmtwist01-02, cc_base_{l,r}_forearmtwist01-02, cc_base_{l,r}_elbowsharebone; leg twist/share bones cc_base_{l,r}_thightwist01-02, cc_base_{l,r}_calftwist01-02, cc_base_{l,r}_kneesharebone, cc_base_{l,r}_toebasesharebone; toe bones cc_base_{l,r}_bigtoe1/indextoe1/midtoe1/ringtoe1/pinkytoe1; cc_base_{l,r}_ribstwist, cc_base_{l,r}_breast; face bones cc_base_facialbone, cc_base_jawroot, cc_base_upperjaw, cc_base_teeth01-02, cc_base_tongue01-03, cc_base_{l,r}_eye. The Mannequin _twist_01/02 bones are not present; the cc_base_ bones are unweighted helper bones, all skin weights are on the Mannequin bones
  • Max 4 bone influences per vertex, real-world scale
  • Materials: 1 per character; textures: 2048x2048 Base Color + 2048x2048 ORM (roughness, metallic) per character; no normal maps
  • No facial blendshapes, no cloth simulation
  • Animations: 4 own animations per character (Idle, Walk, Run, Jump; in place, 30 fps, loops except Jump). The gallery video shows the included animations; some other gallery images show the free UE5 Third Person animations (Epic Games, not included)

Known limitations: cloaks, scarf, fur and cloth strips are skinned to the body (no cloth bones); on wide arm and leg motions they stretch with the limbs and can intersect.

AI disclosure: the models and textures were created with the help of generative AI tools, then rigged, weight-checked and set up for Unreal by hand.

Files on Getly

Downloads: the Unreal Engine 5.8 project (open the .uproject or migrate the pack folder into your project), FBX + textures, GLB and Blender archives. Full documentation (TXT) is in the root of every archive.

What you get

4 files · 70.42 MB

  • WolfPack_Blender.zipZIP · 32.34 MB
  • WolfPack_GLB.zipZIP · 9.55 MB
  • WolfPack_FBX.zipZIP · 11.98 MB
  • WolfPack_UE5.8.zipZIP · 16.55 MB
PublishedOct 28, 2026
File size70.42 MB
File formatZIP
Versionv1.0

Tags

wolfwerewolffantasywarriorhuntercouplepackriggedcharactermedieval
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Frequently asked questions

Do I get access instantly?

Yes. This is a digital product - you can download it right after checkout, straight from your library.

Can I use it for commercial projects?

License terms are set by the seller. Check the product description before you buy - it states any limits on personal, commercial or client use.

What's your refund policy?

You can request a refund within 30 days. If something isn't right, request it from your order and the Getly team reviews it.

What file formats and sizes will I get?

You'll download 4 files - ZIP - 70.42 MB in total.

Do I get free updates?

Yes - when the seller ships a new version, you can re-download the latest files from your library at no extra cost. Check the changelog for recent updates.

Price

$2.99