Blueprints, Niagara systems, materials, MetaHuman customizations, UEFN templates, meshes with LODs — the full Unreal pipeline.
No setup fees, no monthly subscription, no gatekeepers.
First 3 months. 80% after. No hidden fees, no listing fees.
USDT, USDC, or Stripe payouts on the 1st and 15th.
CSV import from Gumroad, Etsy, and Envato in minutes.
From signup to first sale in under an hour.
Name, logo, bio — 2 minutes. No approval queue, no waiting.
Unreal Engine files, screenshots, description, tags. Or CSV-import from your existing store.
Every sale lands in your Stripe or crypto wallet. Payouts twice a month, like clockwork.
Unreal Marketplace takes 30% and requires a 6-week review. Getly is 10-20% and your listing is live today.
Version-tagged uploads for UE 5.0, 5.1, 5.2, 5.3, 5.4+ — buyers never grab the wrong compile.
Free tier for source-available Blueprints, paid for binary-only — flexibility Epic doesn't offer.
Real numbers
Unreal Marketplace takes 30%. Getly takes 10–20%. Here's what that means in your bank account.
Year-1 blended rate: 90% commission for 3 months, then 80%. Competitor figure uses Unreal Marketplace's lowest published commission (30%). Your real savings will be higher when their tier grows above 30%.
Side by side on what matters to Unreal Engine creators.
Plugins (.uplugin), Blueprint packs (.uasset), Niagara VFX, materials, MetaHuman presets, landscape assets, sound cues — even UEFN island templates. Upload your content folder as a zip.
They drop your folder into their Project/Plugins or Engine/Plugins directory. Include a README.md with version compatibility and install steps.
Yes. Upload source .cpp/.h with .uplugin descriptor. Compiled binaries for specific UE versions help — Mac/Win/Linux builds separately if you can.
Stop sharing 30% with Unreal Marketplace. Takes 2 minutes — no credit card, no approval queue.
30 days of homepage placement for your first listing.
Data as of 2026. Marketplaces change their terms — check before committing.