
Blender Add-ons
Manifold Evolved for Blender
Advanced manifold that actually get's the job done properly. In all cases.
Product Description
Manifold Evolved is a Blender 4.2+ extension for repairing meshes intended for
3D printing. It combines a detail-preserving topology repair loop with an
optional voxel reconstruction fallback for damage that local mesh edits cannot
resolve reliably.
## Why it is different from 3D Print Toolbox
Blender's bundled Make Manifold repeatedly fills holes and deletes newly
non-manifold vertices, then uses only vertex/edge/face counts to decide whether
it is stuck. Manifold Evolved instead:
- measures boundary, wire, multi-face, misoriented, degenerate, duplicate, and
bow-tie defects after every pass;
- merges close vertices, removes loose and degenerate geometry, deletes strict
interior partitions, performs Limited Dissolve, fills boundary loops, and
retries Blender's contextual Fill for difficult closed loops;
- separates disconnected face fans at bow-tie vertices without tearing their
surrounding edges;
- splits edges shared by three or more faces and closes the resulting surface
boundaries;
- keeps a pass only when the measured topology improves, so an unsuccessful
local attempt is rolled back;
- detects non-adjacent triangle intersections after topology repair;
- can escalate to Blender's OpenVDB-backed voxel remesher when a mesh remains
intersecting or otherwise irreparable with local edits.
## Repair modes
- Auto Repair: runs the detail-preserving pass first. It uses voxel rebuild
only when topology defects or self-intersections remain.
- Keep Detail: never voxelizes. Use this when exact surface placement, UVs,
or existing topology matter most. Any remaining defects are reported.
- Voxel Rebuild: immediately reconstructs a watertight volume. This is the
most reliable choice for heavily overlapping sculpts, Boolean debris, scans,
and slicer-bound models where printable geometry matters more than topology.
The panel also includes Analyze and Select Issues. Analyze reports actual
defect categories and self-intersections; Select Issues enters Edit Mode and
selects the local topology errors that remain.
## Install
1. Install manifold_evolved-0.1.0.zip using **Edit > Preferences > Extensions
> Install from Disk**.
2. Open the 3D Viewport sidebar with N.
3. Choose the 3D Print tab, then open Manifold Evolved.
## Suggested workflow
1. Duplicate an important model or save the .blend; Blender Undo is supported.
2. Select the active mesh and click Auto Repair.
3. Inspect the result summary. A green Print manifold result means the mesh is
closed, consistently oriented, free of local non-manifold topology, and has
no detected non-adjacent triangle intersections.
4. If fine features are too soft, Undo, open Advanced, and increase **Voxel
Resolution** (or use a smaller custom voxel size). Alternatively use **Keep
Detail** and repair any selected residual intersections manually.
## Important limits
- Voxel rebuild intentionally replaces topology and loses mesh data layers such
as UVs. It operates on base mesh data and does not apply the modifier stack.
- Objects with shape keys are skipped because topology-changing repair would
invalidate their key data.
- Merge distance and voxel size operate in local mesh units. Apply non-uniform
object scale first when exact physical tolerances matter.
- No automatic repair can infer the intended solid for a completely open sheet
or decide whether every enclosed cavity is intentional. Auto Repair retains a
local result when it improves, and reports a failure if voxel reconstruction
cannot find a volume.
## Verification
The integration suite creates deliberately broken meshes inside Blender and
checks open holes, flipped faces, unwelded STL-style face soup, bow-tie vertices,
multi-face junctions, intersecting solids, rollback behavior, and Edit Mode
restoration. It is exercised against Blender 5.0 and 5.1 during development.
Run it from the repository root with:
```powershell
& "C:\Program Files\Blender Foundation\Blender 5.1\blender.exe" `
--background --factory-startup --python ".\tests\blender_integration.py"
```
License: GPL-3.0-or-later.
Blender Add-ons
Manifold Evolved for Blender
Advanced manifold that actually get's the job done properly. In all cases.
Tags
Frequently asked questions
Do I get access instantly?
Yes. This is a digital product — you can download it right after checkout, straight from your library.
Can I use it for commercial projects?
Your purchase includes a standard license for personal and commercial use. See the product description for any usage limits set by the seller.
What's your refund policy?
You're covered by a 30-day money-back guarantee. If something isn't right, request a refund from your order and the seller will review it.
What file formats and sizes will I get?
You'll download the files exactly as the seller packaged them (about 13.86 KB). See the product details and description for the included formats.
Do I get free updates?
Yes — when the seller ships a new version, you can re-download the latest files from your library at no extra cost. Check the changelog for recent updates.
Price
$10.00



