Character Models & Rigs
Demon Boy - Rigged Horror Character for UE5 Mannequin (FBX, GLB, Blender)
Horror demon boy with curved horns, a long demonic tongue, clawed hands, an exposed heart and a torn bloodstained shirt. Own skeleton with UE5 Mannequin bone names and hierarchy, compatible with Mannequin animations.
What you get: 4 files · 19 MB · ZIP
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Product description
Demon Boy is a game-ready horror character: a possessed young man with curved horns, pointed ears, messy black hair, a long demonic tongue, clawed spiked gauntlets, a torn bloodstained white shirt over an open chest with an exposed heart and ribs, ripped dark trousers and heavy boots. Great as a horror-game enemy, demon, Halloween monster or boss. Pairs with Demon Girl.
The mesh is rigged to its own skeleton with the same bone names and hierarchy as the UE5 Mannequin (SK_Mannequin) plus helper/twist bones. Add SK_Mannequin as a Compatible Skeleton and the UE5 Mannequin / Third Person animations and ABP_Manny work on it - no bone renaming. No Epic Games content is included in the project. The pack also includes its own animation set (Idle, Walk, Run, Jump) for the character, made for the character's own skeleton.
Included
- Unreal Engine 5.8 project: skeletal mesh with 4 LODs, own skeleton, physics asset, master material + material instance (Tint / Roughness / Metallic parameters), 2K base color texture, 4 animations per character (Idle, Walk, Run, Jump), overview map (bind pose views + Idle / Walk / Run / Jump playing)
- FBX (rigged, cm, Z-up) + texture
- GLB (rigged, embedded texture)
- Blender .blend (rigged, packed texture, Idle/Walk/Run/Jump actions)
- Documentation (TXT)
Technical details
- Unreal project contents: 1 skeletal mesh(es), 1 skeleton(s), 1 physics asset(s), 1 master material(s), 1 material instance(s), 1 textures (2048x2048), 4 animation sequences, 1 map
- Triangles: 32,629 (LOD0), vertices: 17,365
- LODs: 4 in Unreal (auto-generated)
- Skeleton: own skeleton asset per character (SKEL_*), UE5 Mannequin bone names and hierarchy unchanged, pelvis/spine/neck/head bone axes aligned to the world axes, 118 bones = 71 Mannequin bones (IK bones unweighted) + 47 additional helper bones added by the rigging tool (Reallusion AccuRIG), all prefixed cc_base_: cc_base_pelvis; arm twist/share bones cc_base_{l,r}_upperarmtwist01-02, cc_base_{l,r}_forearmtwist01-02, cc_base_{l,r}_elbowsharebone; leg twist/share bones cc_base_{l,r}_thightwist01-02, cc_base_{l,r}_calftwist01-02, cc_base_{l,r}_kneesharebone, cc_base_{l,r}_toebasesharebone; toe bones cc_base_{l,r}_bigtoe1/indextoe1/midtoe1/ringtoe1/pinkytoe1; cc_base_{l,r}_ribstwist, cc_base_{l,r}_breast; face bones cc_base_facialbone, cc_base_jawroot, cc_base_upperjaw, cc_base_teeth01-02, cc_base_tongue01-03, cc_base_{l,r}_eye. The Mannequin _twist_01/02 bones are not present; the cc_base_ bones are unweighted helper bones, all skin weights are on the Mannequin bones
- Max 4 bone influences per vertex
- Height: 1.80 m including horns, real-world scale
- Bind pose: T-pose
- Materials: 1, textures: 1 x 2048x2048 Base Color (no normal / roughness / metallic maps)
- No facial blendshapes, no cloth simulation
- Animations: 4 own animations per character (Idle, Walk, Run, Jump; in place, 30 fps, loops except Jump). The gallery video shows the included animations; some other gallery images show the free UE5 Third Person animations (Epic Games, not included)
Known limitations: shirt and hair are skinned to the body (no cloth bones); hair, horns and claws can intersect on some poses.
Content note: horror gore details (exposed heart and ribs, blood) are part of the texture.
AI disclosure: the model and texture were created with the help of generative AI tools, then rigged, weight-checked and set up for Unreal by hand.
Files on Getly
Downloads: the Unreal Engine 5.8 project (open the .uproject or migrate the pack folder into your project), FBX + textures, GLB and Blender archives. Full documentation (TXT) is in the root of every archive.
What you get
4 files · 19 MB
- DemonBoy_Blender.zipZIP · 4.62 MB
- DemonBoy_GLB.zipZIP · 2.07 MB
- DemonBoy_FBX.zipZIP · 3.64 MB
- DemonBoy_UE5.8.zipZIP · 8.66 MB
Character Models & Rigs
Demon Boy - Rigged Horror Character for UE5 Mannequin (FBX, GLB, Blender)
Horror demon boy with curved horns, a long demonic tongue, clawed hands, an exposed heart and a torn bloodstained shirt. Own skeleton with UE5 Mannequin bone names and hierarchy, compatible with Mannequin animations.
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Frequently asked questions
Do I get access instantly?
Yes. This is a digital product - you can download it right after checkout, straight from your library.
Can I use it for commercial projects?
Yes. Commercial use is allowed: use it in your own business and in things you sell. You may not resell or redistribute the file itself.
What's your refund policy?
You can request a refund within 30 days. If something isn't right, request it from your order and the Getly team reviews it.
What file formats and sizes will I get?
You'll download 4 files - ZIP - 19 MB in total.
Do I get free updates?
Yes - when the seller ships a new version, you can re-download the latest files from your library at no extra cost. Check the changelog for recent updates.
Price
$1.99



