A ready-made character can save an indie team weeks. It can also cost a weekend when the skeleton does not match your engine, the textures are missing from the archive, or the licence does not cover a commercial release. This guide is a checklist for the moment just before you pay: what a good character listing tells you, what to ask when it does not, and which models on Getly are worth opening first.
We measured the character shelf on 29 October 2026 (the categories Character Models & Rigs, Game-Ready 3D Assets, 3D Characters and the Blender and Maya rig categories). It holds 67 active listings. Half of them cost $1.99 or less and three quarters cost $2.99 or less, because a large part of the shelf is small stylised packs; single hero characters with full texture sets and long animation lists sit at $30 to $50. Only 1.5% of the shelf is free.
1. The rig and the skeleton decide everything
"Rigged" on its own tells you almost nothing. What you need to know is which skeleton. The three answers you will meet most often:
- Epic skeleton (UE4 or UE5 Mannequin). The mesh is skinned to the same bones as the engine's own Mannequin, so Third Person animations and marketplace animation packs work at once. Check whether it is the UE4 or the UE5 version: the bone set differs, and a UE4 rig in a UE5 project needs retargeting.
- Own skeleton with Mannequin bone names. A middle path: the character has its own skeleton, but the bone names and hierarchy follow SK_Mannequin. In Unreal you add the Mannequin as a Compatible Skeleton and the stock animations play without renaming bones.
- Fully custom skeleton. Fine if the pack ships enough animations for your game. Otherwise plan time for the IK Retargeter (Unreal) or Humanoid avatar setup (Unity).
A good listing names the skeleton in plain words, says whether finger bones and twist bones are present and whether a physics asset (ragdoll) is included. If the description only says "rigged", ask the seller through the product page before buying.
2. Formats: look inside the archive, not at the cover
On our shelf 91% of character listings ship a ZIP archive, and the format list is what tells you whether the archive is usable. Measured on 29 October 2026, the formats found most often next to the archive were Unity packages, FBX and Maya scenes (MA and MB), with GLB and OBJ in a few listings.
| Format | Good for | Watch out for |
|---|---|---|
| FBX | Any engine, carries skeleton and animations | Ask the FBX version and axis setup |
| Unreal project | Drag-and-drop into UE, materials already wired | Engine version: a 5.8 project will not open in 5.3 |
| .unitypackage | Unity import with prefabs | Render pipeline: Built-in, URP or HDRP |
| GLB / glTF | Godot, web, three.js, quick previews | Some packs export GLB without animations |
| .blend / .ma / .mb | Editing the source, re-rigging | Needs the matching Blender or Maya version |
A strong listing lists every file in the archive, the engine version of any project, and the texture resolution. Getly's product page also shows the real number of files, their formats and the combined size in the pre-purchase FAQ, built from the uploaded files rather than from the seller's text, so you can compare the two.
3. Polycount, LODs and textures
For an indie game the question is not "how many triangles is good" but "how many characters will be on screen". A hero you see up close can carry 20,000 to 30,000 triangles and 4K textures; a crowd enemy should be well under that, ideally with LODs. Look for:
- Triangle or vertex count per character, not per pack.
- Number of LODs (four is common in good packs).
- Texture set: Base Color, Normal and a packed ORM or Metallic/Roughness map, plus resolution (2K or 4K).
- Whether a material instance lets you change tint and roughness without editing textures.
4. Animations: count what you will actually use
An animation list is the easiest way to compare value. Idle, walk, run and jump are the minimum for a playable character; enemies need attacks, hit reactions and deaths. Check whether locomotion loops are in place and whether one-shots carry root motion, because that changes how you wire the animation blueprint. "35 animations" with eight flying cycles is a different product from "35 animations" of ground combat.
5. Licence: the part most listings skip
This is where our own measurement is the most useful warning. On 29 October 2026, 73% of active character listings stated no licence type at all, 24% stated a commercial licence, and the rest personal or extended. A missing licence does not mean you cannot use the model, but it means the answer lives in the description or with the seller. Before you put a character in a game you will sell, make sure you can answer three questions: may I ship it in a commercial game, may I modify it, and may I show it in trailers and store pages. If the product page does not answer them, ask, and keep the reply.
Also look for an AI disclosure. Some packs are generated with the help of tools like Meshy and then cleaned up, skinned and set up by hand. That is legitimate and honest sellers say so; it matters if your publisher or a storefront asks you about AI-generated assets.
Characters on Getly worth opening first
These are active listings with long, specific descriptions, several preview images and real files, checked on 29 October 2026:
- Demon Couple Pack ($2.99): two horror characters rigged to their own skeleton with UE5 Mannequin bone names, so stock UE5 animations work; commercial licence stated.
- Elf Sorceress ($1.99): a single fantasy character with an Unreal 5.8 project, 4 LODs, physics asset, its own idle/walk/run/jump set, plus FBX, GLB and Blender files.
- Chibi Characters Pack ($6.99): six stylised characters, 14 to 15 animations each, 2K PBR textures, with an honest AI disclosure and a note that the skeleton is not Epic's (use the IK Retargeter).
- Psyker ($40): a hero creature on the Epic skeleton (UE4 version, stated), 4K PBR textures, 35 animations including flying, with Unreal and Unity projects plus FBX, MA and MB.
- Alien 1 ($40): from the same author, with the same multi-engine delivery for teams that work in both Unity and Unreal.
How buying works on Getly
You pay by card (Visa or Mastercard) or with USDT/USDC; PayPal is not accepted. The files are delivered at checkout: the receipt email lists every file with its own download link, and the purchase stays in your library. Every store sets a refund window of at least 30 days, and refund requests are reviewed by a person. New listings are checked by our team before they go live, and a paid listing that only promises to send files later is refused. If something in a character pack does not match its description, write to the seller from the product page first; most format questions are solved in one message.
A 60-second checklist
- Which skeleton, and which engine version?
- Which formats, and is the texture set inside?
- Triangles per character, LODs, texture resolution.
- Does the animation list cover your game's verbs?
- Is the licence stated, and does it allow a commercial release?
- Is AI involvement disclosed?
Six yes answers and the character will most likely drop into your project the same evening.



