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Cast an Action Game in UE5: Kitsune Ninja, Eyepatch Agent, Mercenary and Street Punk

Cast an Action Game in UE5: Kitsune Ninja, Eyepatch Agent, Mercenary and Street Punk

7 листопада 2026 р.

An action game lives on its cast. Players should be able to read who is who from the silhouette alone: the masked assassin, the operative, the hired gun, the street thug. This post looks at five of the newest stylized characters in FinStore and how they could fill those roles in an Unreal Engine 5 project.

All five share the same technical base, so you can mix them in one project without treating each one as a separate setup job.

The Masked Assassin: Kitsune Ninja

A white kitsune fox mask and a topknot make this one instantly recognisable. The outfit is a black kimono-style tunic with red clan crests, a red sash, and armored black gauntlets and boots. At 14,927 triangles, it suits a boss, a rival clan leader or a playable stealth hero.

Stylized Kitsune Mask Ninja Man - Rigged & Animated Character for UE5 (FBX, GLB, Blender)

Stylized Kitsune Mask Ninja Man - Rigged & Animated Character for UE5 (FBX, GLB, Blender)

$0.99

The Operative: Eyepatch Agent Woman

Short silver-grey hair, a black eyepatch, a sleeveless black shirt with a red tie, fingerless gloves, and black trousers with a leg strap. The look works for a spy thriller lead, a handler who briefs the player, or a recurring antagonist. She comes in at 15,855 triangles.

Stylized Eyepatch Agent Woman - Rigged & Animated Character for UE5 (FBX, GLB, Blender)

Stylized Eyepatch Agent Woman - Rigged & Animated Character for UE5 (FBX, GLB, Blender)

$0.99

The Hired Gun: White Hair Mercenary

White hair, dark skin, a brown high-collar tactical jacket with leather harness straps and belts, plus brown trousers and boots. The earthy palette separates him from the black-clad characters in this list, which helps when several characters share a screen. This is the lightest model of the five at 14,784 triangles.

Stylized White Hair Mercenary Man - Rigged & Animated Character for UE5 (FBX, GLB, Blender)

Stylized White Hair Mercenary Man - Rigged & Animated Character for UE5 (FBX, GLB, Blender)

$0.99

The Street Level: Street Punk Man

Swept grey-black hair, face marks, a washed grey tank top with a cross necklace, black cargo jeans with a chain, tattoos, wristbands and canvas sneakers. He fits a gang member, a brawler or an informant in a city district. Triangle count: 16,338.

Stylized Street Punk Man - Rigged & Animated Character for UE5 (FBX, GLB, Blender)

Stylized Street Punk Man - Rigged & Animated Character for UE5 (FBX, GLB, Blender)

$0.99

The Wild Card: Redhead in White Suit

A short red bob, a white sleeveless zip jumpsuit with a black belt and a holster, black wristbands and white sneakers. The white outfit stands out against darker casts, so she reads well as a main character or a key ally. She has 16,171 triangles.

Stylized Redhead Woman in White Suit - Rigged & Animated Character for UE5 (FBX, GLB, Blender)

Stylized Redhead Woman in White Suit - Rigged & Animated Character for UE5 (FBX, GLB, Blender)

$0.99

What Every Character Includes

According to the product descriptions, each of the five comes with:

  • Epic skeleton layout: same bone names, hierarchy and root as the UE5 Mannequin, and it works with the standard Manny / Quinn animations through the included IK Rig and the IK Retargeter
  • Retargeted Epic demo animations: Third Person Idle, Walk, Run and Jump in the Unreal Engine format, placed on an overview map
  • Own animations in FBX and Blender: Idle, Walk, Run and Jump, in place, at 30 fps
  • Physics asset and 2 LODs
  • 4K Base Color with neutral Normal / ORM maps
  • Four delivery formats: an Unreal Engine 5.8 project, FBX with textures, GLB (rigged mesh, no animations) and Blender files
  • The models and textures were created with the help of generative AI tools. Rigging, weights, animations and the Unreal setup were done by the publisher. Full documentation sits in the root of every archive.

    A Simple Way to Put Them to Work

    1. Open the .uproject, or migrate the folder into your own project.

    2. Check the character on the overview map to see the retargeted animations running.

    3. Use the included IK Rig with the IK Retargeter to bring in the Manny / Quinn animations your game already uses.

    4. Give each role its own job in your level: a boss, a handler, a squad of hired guns, and street-level enemies.

    Because all five sit on the same skeleton layout, one set of Manny / Quinn animations can serve the whole cast, so your time goes into level design and combat rather than repeated rigging work.