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dragonseffectgs

I’m an indie developer and technical artist specializing in custom 3D tooling, character rigging, and pipeline automation for Blender and Unreal Engine. My work focuses on solving real technical bottlenecks in production workflows—specifically modular boundary seam tearing, shading inconsistencies, and broken modifier stacks. Rather than relying on rigid macro wrappers, I build production-grade tools utilizing Blender's native C++ architecture, BMesh topology manipulation, and custom data-handling pipelines. By bridging clean software engineering with practical 3D art requirements, I build software designed to handle real-world assets under strict production constraints. Whether I’m structuring modular character pipelines for commercial release or wiring up character spawn and tracking architectures in Unreal Engine, my goal is straightforward: build functional, reliable tools that perform cleanly when it counts.

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Nov 2026
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This store is part of Getly.store, an independent digital goods marketplace with hundreds of categories spanning templates, fonts, graphics, code, 3D models, audio, video, courses, and more. Creators keep 80–90% of every sale. All products are delivered instantly as secure digital downloads. Every purchase includes a 30-day refund window and secure checkout with USDT/USDC stablecoins. Follow this store to get notified about new products and exclusive offers.