.sbsar, .sbs, smart materials, smart masks, decals, generators — everything Painter and Designer users download at 2am for a deadline.
No setup fees, no monthly subscription, no gatekeepers.
First 3 months. 80% after. No hidden fees, no listing fees.
USDT, USDC, or Stripe payouts on the 1st and 15th.
CSV import from Gumroad, Etsy, and Envato in minutes.
From signup to first sale in under an hour.
Name, logo, bio — 2 minutes. No approval queue, no waiting.
Substance files, screenshots, description, tags. Or CSV-import from your existing store.
Every sale lands in your Stripe or crypto wallet. Payouts twice a month, like clockwork.
Adobe Substance Community Assets is free — nice for exposure, zero for income. Getly monetizes the same skill.
Sell .sbsar procedural materials and Painter smart materials as separate SKUs or bundled — buyers filter by app.
PBR map packs (albedo, normal, roughness, height) sell parallel to procedurals. Cross-sell with 1-click.
Real numbers
Adobe Substance 3D Community takes 40%. Getly takes 10–20%. Here's what that means in your bank account.
Year-1 blended rate: 90% commission for 3 months, then 80%. Competitor figure uses Adobe Substance 3D Community's lowest published commission (40%). Your real savings will be higher when their tier grows above 40%.
Side by side on what matters to Substance creators.
.sbsar (Designer exported), .sbs source graphs, .spsm smart materials, .spsm smart masks for Painter, .spexp export presets. Upload the zip.
Declare 2022.x+, 2023.x+, or Steam-only in your description. Substance file formats change rarely, but Painter 8+ vs 2022 compatibility matters.
Yes. PBR map packs (PNG/TGA albedo + normal + ORM) are a huge category. Bundle a .sbsar controller with flat textures for premium price.
Stop sharing 40% with Adobe Substance 3D Community. Takes 2 minutes — no credit card, no approval queue.
30 days of homepage placement for your first listing.
Data as of 2026. Marketplaces change their terms — check before committing.