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itch.io alternative for selling digital work

itch.io is games-first with pay-what-you-want built into its culture. Measured 19 September 2026 - how the same mechanism behaves on a broad catalogue.

Par Getly
4 min de lecture
864 mots

Getly publie ce comparatif et fait lui-même partie des options comparées. Les frais des concurrents ont été vérifiés pour la dernière fois sur leurs pages de tarifs publiques en juin 2026.

itch.io alternative for selling digital work

itch.io is where a great deal of indie work lives - games first, then the tools, assets, soundtracks and zines that grew up beside them. If you sell there and you are wondering what else exists, this is a comparison rather than a pitch. The two places are different shapes, and for many sellers the honest answer is both.

What itch.io does well

The audience is a games audience. Someone browsing itch.io is already in the mood to try something odd. That is a specific kind of discovery no general marketplace reproduces, and if your work is a game, a game asset or something adjacent to one, it is the most valuable item on this page.

Jams and devlogs. A game jam gives a page a reason to exist on a deadline and an audience that arrives at the same moment. Devlogs give people a reason to come back before there is anything to buy. Both are community mechanics rather than marketing features, which is exactly why they are hard for another platform to copy.

The creator sets the platform's share. itch.io's model lets the seller decide what cut the platform takes, which is unusual enough to be worth stating plainly. How that works today, and under what conditions, is on itch.io's own pages - the terms are theirs to describe, not ours to summarise.

Pay-what-you-want is also native to the culture there rather than a checkbox someone remembered to tick. Buyers expect a "name your price" field and a fair number of them pay over the suggestion. That expectation is a genuine asset and it took years of behaviour to build.

Pay what you want, measured somewhere else

Getly has the same mechanism. Because the catalogue around it is broad rather than games-first, it shows how the feature behaves when the surrounding culture does not already assume it.

Measured 19 September 2026: 7.09% of listings are pay-what-you-want. Of those, 29.44% set a $0 minimum - a true name-your-price, free included. The rest set a floor, and across them the median minimum is $2.00 against a $5.00 suggested price.

That gap is the part worth carrying across. Sellers who use the mechanism deliberately tend to anchor the suggestion at roughly two and a half times the floor, which is a different instrument from a $0 floor with a $5 suggestion. One says "pay if you can", the other says "this is what it is worth, but I will not stop you". Both are available and they move with different intentions.

A broad shelf rather than a games shelf

This is the real structural difference, and it cuts in both directions.

The catalogue holds 6,519 active listings spread across 425 populated categories of the 701 that exist. The largest single shelf is PBR Materials & Textures at 8.21% of live listings, which is to say that nothing dominates. Delivered files come to 138.5 GB.

Compare that to a marketplace whose centre of gravity is games. On itch.io, someone looking for a tileset is in the right building and knows it. On a broad catalogue the opposite holds: no single vertical carries the traffic, so nothing is the obvious front door, but a far wider range of work has a category that actually fits it rather than a nearest approximation.

If what you sell is unmistakably a game, that breadth is not an advantage. If what you sell is a texture pack, a font, an audio loop, a template or a course that merely happened to find a games audience, it is.

Getting paid

Getly pays out twice a month, on the 1st and the 15th, in USDT or USDC on BNB Smart Chain or Tron. Buyers pay by card (Apple Pay or Google Pay where available) or USDT/USDC.

The reason that matters is narrow, and for some people it is the entire comparison: a stablecoin payout does not require a bank account in a country a payment processor has decided to serve. If a platform has ever told you your country is unsupported, that sentence is the whole article.

Rates move, so no figure for them appears here. The current commission, the volume tiers and the payout minimums live on the pricing page, which is the only place worth reading them from. The same courtesy applies in the other direction - whatever itch.io's current revenue share and payout terms are, read them on itch.io.

Who should use which

If your work is a game and your audience arrives through jams, itch.io is not something to replace. Nothing else has that room, and an article that pretended otherwise would be easy to check and wrong.

The sellers who gain from a second listing are the ones whose work is only incidentally games-adjacent - assets, textures, audio, templates, print-ready art - and the ones who cannot be paid by bank rails at all. Neither platform asks for exclusivity by default, so the honest experiment is to put the same file in both places and read the result rather than argue about it in advance. There is no listing fee on either side of that test; the cost is one upload and the patience to wait for numbers.

Questions fréquentes

Can I sell on itch.io and Getly at the same time?
Yes. Neither asks for exclusivity by default, so the same file can sit in both places. On Getly an Exclusive marking exists as a voluntary declaration you can make and withdraw, not as a condition of listing.
Does Getly support pay what you want?
Yes. Measured 19 September 2026, 7.09% of listings are pay-what-you-want. Of those, 29.44% set a $0 minimum, and the median minimum across the rest is $2.00 against a $5.00 suggested price.
When do payouts happen?
Twice a month, on the 1st and the 15th, for sales from the completed period.
How much does Getly take?
Commission moves with volume and with where the sale came from, so this article does not quote a figure that could go stale. The current rates are on https://www.getly.store/pricing.
Is Getly a games marketplace?
No. It is broad rather than games-first: 425 of 701 categories hold at least one live listing, and the largest single shelf is PBR Materials & Textures at 8.21% of live listings.

Conditions de versement en un coup d'œil

La colonne Getly est dérivée du code de versement : les chiffres ne peuvent pas s'écarter de ce que l'exécution du versement envoie réellement.

ConditionGetlyitch.io
Minimum de versement$5 sur BNB Smart Chain · $15 sur Tron-
Rapidité du versementDeux fois par mois (1er et 15) ; le transfert on-chain arrive en quelques secondes sur BNB Smart Chain, environ une minute sur Tron-
Modes de versementUSDT/USDC vers votre propre portefeuille-
Réseaux de versement cryptoUSDT ou USDC sur BNB Smart Chain ; USDT sur Tron-
KYC sur la plateformeAucun : adresse de portefeuille et réseau seulement-

Un tiret signifie que nous n'avons pas vérifié cette valeur pour l'autre plateforme : consultez ses conditions actuelles plutôt que de la supposer.

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