
Аддоны Blender
Complete game asset optimization pipeline for Blender. Automatic LOD generation, mesh cleanup, collision shapes, texture optimization, material baking, and one-click export to Unreal Engine, Unity, and Godot.
Game Asset Pipeline Pro is a complete asset optimization toolkit that
streamlines the entire workflow of preparing 3D models for game
engines — from mesh cleanup to final export. Supports Unreal Engine,
Unity, Godot, and generic pipelines with engine-specific presets and
naming conventions.
Automatic LOD Generation
Generate level-of-detail chains with a single click. Up to 5 LOD
levels with configurable reduction ratios from full detail down to 5%
polygon count. Three decimation methods — Collapse, Unsubdivide, and
Voxel Remesh — with options to preserve UVs, boundaries, and symmetry.
Each LOD is named automatically and linked to the parent object.
Mesh Optimization & Analysis
Clean up meshes for game engine requirements — remove duplicate
vertices, dissolve degenerate geometry, recalculate normals,
triangulate, and remove loose elements. Built-in mesh analyzer
provides a game-readiness score (0–100) with detailed statistics and
actionable recommendations.
Collision Mesh Generation
5 collision shape types — Box, Sphere, Capsule, Convex Hull, and exact
Mesh collision. Automatically applies engine-specific naming prefixes
(UCX_/UBX_ for Unreal, col_ for Unity/Godot). Configurable padding,
simplification, and quality settings.
Texture Optimization
Resize textures to power-of-2 dimensions for GPU compatibility.
Enforce maximum size limits, estimate VRAM usage, and generate texture
atlases using shelf packing with automatic UV recalculation.
Material Baking
Bake complete PBR map sets — Diffuse, Normal, Roughness, Metallic,
Ambient Occlusion, and Emission — from complex shader setups.
Configurable resolution from 512 to 4096 with adjustable samples and
margin padding.
Engine-Specific Naming Conventions
Apply correct naming standards automatically for each engine — proper
prefixes for meshes, materials, textures, and collisions with
PascalC9юase, snake_case, or camelCase conversion. Fully customizable
presets.
Export Hub
Export in FBX, glTF/GLB, or OBJ with optimized presets per engine.
Handles axis conversion, triangulation, texture embedding, scale,
transforms, and animations. Batch mode exports each object to a
separate file with options to include or exclude LODs and collision
meshes.
Batch Processing
Process multiple assets at once — combine any tasks (LOD,
optimization, collision, naming, textures, baking, export) and run
them across all selected objects with progress tracking and
cancellation support.
Requirements
- Blender 4.0 or newer
- No external dependencies
- Works on Windows, macOS, and Linux
Аддоны Blender
Game Asset Pipeline Pro
Complete game asset optimization pipeline for Blender. Automatic LOD generation, mesh cleanup, collision shapes, texture optimization, material baking, and one-click export to Unreal Engine, Unity, and Godot.
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